Internship: Digital Twin Enablement and Game Development
Apply game development to digital twins, interactive training and 3D visualisation. Start with a real factory, with potential projects in infrastructure and urban environments. Remote, 2–4 places. Currently unpaid.
Bring your game development skills to real-world environments.
WINNIIO AB is offering 2–4 remote internship opportunities focused on digital twin enablement and interactive 3D applications. The primary project is a factory environment. You will help turn models and technical information into experiences that people can explore, understand and use to learn about real processes.
Digital twin enablement means preparing the 3D assets, information connections and user interfaces needed for digital-twin applications. Your main contribution will be the interactive experience: game mechanics, navigation, visual feedback and guided tasks.
We describe this focus as reality gamification: applying game design to real-world activities through objectives, progression and feedback. Depending on the assignment, this can include interactive training and serious games designed around specific learning goals.
The primary project: a digital factory
Work will start with a defined area or production station. Depending on your skills and learning objectives, you could:
- Program navigation, camera controls, object selection and interaction logic.
- Create guided tasks that explain equipment, production sequences or material flows.
- Design objectives, progression and feedback for an interactive training scenario.
- Prepare and optimise 3D assets for real-time rendering, including materials, lighting and animation.
- Link selected objects to available equipment information or process data.
- Develop reusable scripts, interface components or asset-processing tools.
- Test usability and performance, document your work and improve the experience through feedback.
A proposed first delivery is one complete interactive scenario for a production station: a working build, source files, documentation and a short evaluation against agreed learning and technical objectives.
The aim is to help people understand and explore a physical environment virtually before carrying out activities on site. Specific outcomes and evaluation criteria will be agreed for each assignment.
How your skills apply
The work can suit students in game technology, software engineering, computer science, technical art or related programmes.
Programming and scripting can support interaction logic and reusable tools. Computer graphics and 3D skills can support asset preparation, visualisation and optimisation. Interaction design can support navigation, interfaces and user testing. Students with an interest in game-engine architecture can explore how models, information and application components fit together.
You do not need to cover every area. Share work that demonstrates your own contribution, and we will discuss a suitable focus.
Approximately 80% of the intended work focuses on game development, gamification and interactive experiences. The remaining 20% introduces tools, architecture, asset integration, data connections and simulation workflows. You may collaborate with BIM and 3D contributors to bring technical material into a real-time environment.
Potential follow-on applications
The factory is the starting point. Depending on project availability and your interests, later work could include:
- Underground infrastructure: spatial navigation, asset information and interactive training scenarios.
- Urban environments: 3D visualisation of buildings and infrastructure, and interfaces for exploring proposed changes.
- Personal 3D experiences: modelling places and presenting location-based stories or timelines.
- Digital humans: character modelling, animation and interactive guides.
These are potential directions rather than guaranteed assignments.
Supervision and practical terms
Nicolas Waern provides 3 hours of supervision per week, focused on tools, architecture, project direction and feedback. The assignment, workload, duration, supervision arrangements and school requirements are agreed before starting. Portfolio use is agreed with the project owner.
The placement is remote, with rolling starts. International applicants are welcome. A factory visit in Lidköping may be possible; arrangements and travel costs are agreed separately.
The placement is currently unpaid. Paid work may become possible through grants or customer funding, subject to funding being secured and a separate agreement. Cloud credits and other project resources are discussed according to availability and project needs.
How to apply
Email ceo@winniio.io with your CV, portfolio or project links, a short description of your own contribution, your preferred focus, availability and school requirements.
Book an introductory conversation.